Assassin Creed and Trudvang: Ljuset i Dunklet Part Deux!

So, this weekend there was roleplay. But before I decide to go into that, I'll go into my latest finished game; Assassin Creed. Or as I like to call it, Ass Ass In Creed.

Assassin Creed
So, I've been wanting to finish this game for a long time. The only chance I got to play it was when I went to my friend, Niklas, but he however had to move away and I lost ze chance. The game wasn't heartbrokening, but that Niklas moved was.

Oh well, a year later I finally get to borrow AC from my friend, Thomas. I've know finished it, not with all the flags though, but everything else. Saved every citizen, saw every view point and did all the investigations.

So, okey, I love the gameplay. I think it's awesome you can pretty much run wherever you want in the world. The battle system could use some work, seeing as counter is pretty much the cheapiest skill ever.

The story is just messed up. Yes, I get it. The whole Future thing was crazy, but it WORKS. At least it makes some sense compared to the Metal Gear series(which I love so much).

But now I can't really wait for Assassin Creed 2, to see how it unfolds. Anyway, I got nothing more to say than if you really like to be stealthy and still hack your way through, this is your game. Story, perhaps not, but at least it is something entertaining!

Ljuset i Dunklet Part Deux!
Previous Part!
Yeah! Roleplay meeting two! Been waiting for it for over two weeks now and it felt good to sit down and just roleplay once more.

However, it didn't go quite as well. First, three new adventurers joined us! It was the frightened Siggert(not sure how to spell it XD), then a fearsome spear-fish-hunting Troll that I never heard the name and lastly a forgetful warrior! They were played, as in order, Manne, Eric and Jeremiahs.

The adventure started off where we last left off, in the Minotaur village. Most of the attention though was focused on introducing the new characters and on Oleif. Me and two others just didn't get as much 'screen' time as I thought, but hey, I can live with that seeing as we're a pretty big group now.

Anyway, with two new additions (Jeremiahs character joined later on), we decided to set off from the village once more! It didn't take long untiiiiiiiiil...

THE KNIGHT THAT IS MOST LIKELY UNDEAD APPEARED TO US AGAIN AND TRIED TO KILL ALL OF US EVEN MAKING THE TROLL FRIGHTENED AND I HAD TO WAKE HIM UP FROM IT SO THE CREATOR WOULDN'T HAVE TO MAKE A NEW CHARACTER. THEN WE RAN AND I RAN WITH RHUDWAR.

After awhile we found an old old old old old old old church. One so old that the devils themselves wouldn't know why it was so old. Anyway, we entered it and DUNN DUNN DUNN we finally saw the bad guy himself!

Kastor, his name was, was a short little being that I saw no fear in. Unfortunately, I was the first one to be knocked out. Like snap and I was knocked out. The others at least had a decent conversation with him but it all ended with us getting knocked out.

Then we found Jeremiahs character! He was cool, named Kraal or Lars. I can't remember which but whatever. Anyway, we manage to get out from our cell, which was cool. Really cool. Then we decided to do some exploring, but I decided to make some more interaction with the group instead seeing as the group wasn't holding up good.

However, I think I only managed to get Rhudwar and Jeremiahs' attention, but at least I was getting more friends as my character! However, after awhile we found a way down and down we went! And found a similiar puzzle that of Zelda, but I'm way too lazy to bother describing it.

Anyway, after awhile we suddenly found Uroboros look-alikes attacking us! (Resident Evil 5 reference) My character was the first one to be assaulted, but I managed to quickly make my escape as the rest kept on fighting. But hey, it's all cool since they're all still alive. We went into a circular room with a single lever, PULLED IT AND WOOOOSH WE WENT DOWN AND BAM EVERYTHING WENT BLACK.

And that ended the meeting. The Dungeon Master was disappointed in the meeting and the bigger audience with roleplayers. And now they've made a rule which says "The roleplay group may only have 6 adventurers at the max."

Which I believe is far the stupidest thing I've heard in a roleplay group. It just seems like they're trying to have an excuse for not getting more attention. And I will say what I said to one of the other roleplayers in the group. "The problem isn't in the group; it is how we are all trying to stand out from the group, instead of working as a group. If we were to work as group, not individuals all the time, the focus would get better and the roleplays would be better."

I can only hope that people in my group reads this, as it is the group that makes the roleplay. Not the amount of adventurers, but how they work as a group. Maybe not in-game, but work with each other.

That's all I've got to say! Peace out!